#Avisynth assumefps movie#
For your answer, see wht happens if you invert those two filters:īecause YV12 uses "chroma subsampling," blowing up the movie after the conversion actually causes data to be lost. Now, you might want to know why I'd go through all this trouble to get the data as RGB if I'm just going to convert to YV12 at the end anyway. With that done, you have your audio/video file! You can then load the AVS into MeGUI or VirtualDub or whatever you're using to deal with AVS. So instead I have to load it into Audacity and re-export it as a WAV. Why? Because, for whatever reason, the WAV as saved by ZSNES doesn't work with AviSynth (or, rather, whatever AviSynth uses to load WAVs).
You might notice that instead of using audio.wav directly, I'm using audio_fixed.wav. All that data has to be saved in the AVS instead.Īnd, finally, the important bit. Secondly, you'll note that you need to pick the appropriate AssumeFPS line for your ROM - raw means raw: only the individual frames are saved, not any metadata including frame size or pixel format.
First off, the LoadPlugin line should be wherever you saved your "Sashimi.dll" file. # AssumeFPS("pal_double") would also work for PALĬouple of things to note. # Why not AssumeFPS("ntsc_double")? Not sure, but it doesn't work. A simple AviSynth script will handle loading the video: LoadPlugin("Sashimi\Sashimi.dll") Sadly, rawvideo.bin is mostly useless, as you need to find something that can read it back and make a non-raw ("cooked") video out of it. (You can configure where these files are saved using zmovie.cfg, but be warned there's a maximum character limit on the path.) Now you'll have two files (if you dumped audio) in the ZSNES directory: audio.wav and rawvideo.bin.
Exporting that to Lagarith dropped that to around 165MB. Note that this will create enormous files: a test two minute video clocked in at around 1 GB. This feature was added six years ago, after all.) ZSNES will cope with the movie encode taking longer than it would to play back in real time, but not taking less time. When ready, hit the Start button and wait until the movie is done playing. If you want sound, you want to make sure "Dump Audio" is checked. So, once you have your movie recorded, go back to "Misc" and "Movie Opt" and click on the "Dumping" tab at the top. There are other guides out there for dealing with creating ZSNES movies. Secondly, I'm going to assume you already have a ZSNES movie recorded, and that you don't need help with that.
#Avisynth assumefps mp4#
"Video" means a video file like an AVI or MP4 file that can be played in video players. a "controller movie" or "keystroke movie" - this is a movie file (the ZMV) that plays only is ZSNES. Get it? Raw? Hah!)įirst off, a bit of terminology: for the sake of this blog post, "movie" means "ZSNES movie," a.k.a.
#Avisynth assumefps download#
And you need to download MEncoder, which can be hard to find.įortunately, it turns out that the raw video dump dumps RGB (well, BGR - more on that later) frames, and can be used to create an AVI through AviSynth, with the help of an AviSynth plugin called Sashimi.
Unfortunately, all of its presets are crap and it wants to dump the video out as YUV, which looks horrible. It turns out that ZSNES has a video dumping facility.